Kingdom Come: Deliverance review

Kingdom Come: Deliverance review

01/03/2018 0 By Adam Green
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There’s a lot to say about this game as there is a lot of it. The game with side quests will take you about 100+ hours, so if you’re looking for value for money, then KC:D sure has you covered. The backdrop for this game is unique being set in 1403 medieval Bohemia. Many games these days include the same landscapes or time periods that they know sell but this fresh approach to a historical setting has paid off. The history is accurate and exciting, but it’s not too intrusive, so you don’t have to read a book before playing. Mainly because the starting animation acts, as an excellent introduction to the setting.


Straight off the bat, I will say this game can be challenging. As the game is very realistic with healing, eating and a combat physics-based impact system to get used to it takes a good couple of hours and deaths to get the hang of things.

However, once you have started to master the basics and right ol’Captain Bernard has taught you how to fight the game becomes a lot more enjoyable. The combat system is impressive where high-level armour that covers only your chest won’t be as good as a low level that includes your entire body. This is because unlike most games the armour on the person represents what is protected. Admittedly this took me a while to figure out and may have explained such embarrassing deaths. The Combat feels like a significant improvement on ‘For Honours’ combat with direction-based attacks. This allows for verity and combinations which makes the battle feel very developed and player controlled.

The characters feel important, and you can make connections with almost everyone who change their attitude depending on how you act. If you feel like a murder spree, the next person you talk to won’t be happy which makes the entire world feel linked and immersive. Over the course of the game Henry your blacksmith nobody develops as a person, and you can readily sympathise with him as he is portrayed like most of us… especially at the start of the game.

One aspect that I love about this game is haggling. To buy or sell anything in this medieval world of Bohemia, you must haggle. I don’t know what it is about saving little virtual money by striking a good deal, but boy do I love it, and that was a great surprise for me. I like to save up in games to buy the proper weapons and armour and haggling I think just appealed to that side of me. Let’s be honest who doesn’t want to save 5 Groschen when buying that beautiful sword, ignoring the fact you still spent 670. But the saving is the only thing that matters.

Quests in this game stand out and what makes this game a success. The main story is good, but the whole point of having this unique setting is to create a vast world in which to experience the events. The quests are time limited which makes the world feel lived in and alive. This means if you agree to rob someone’s house, but you’re too busy hunting and haggling, I acknowledge I may have an issue when you see them next they will be annoyed at you can sometimes tell you what happened as the event has already taken place without you. This means you can miss things out. However, I believe this is a good thing.

One of my only issues is saving. It can be done quite easily late game as you know how at the beginning, especially when you’re still learning combat it can be annoying. You save by sleeping in your bed, visiting a bathhouse, or drinking Saviours Schnapps, so there are options but when you’re just starting out it can feel like the game is punishing you.


The game uses the standard art style for a typical medieval game which is quite realistic, and while it does look good, the quality is nothing to rave about. What I love and find impressive is the team at Warhorse studio went to the forests and surrounding arear to digitally scan the native plants and environment. As you either walk or ride a horse, you have time between quests to appreciate the work that’s gone into the game. While some recent games have been accused of being lazy that feeling doesn’t come across here.

There some funny glitches and graphics errors that happen within the game but that is expected to some extent due to the size of the world and studio developing it.

Music/ Sound:

The music is also typical and reminds me a little of Skyrim. The Lute, a type of old guitar, allows you to be immersive yourself in the world as its sound is synonymous with all things medieval. The random peasant singing makes the village you enter feel somewhat homely. It’s a shame when you’re only there to pickpocket.

The game sound is very good and this is highlighted during combat. The shouting soldiers and clashing of swords are very immersive and make storming a castle even more fun if that’s possible!

The speech is good, and the accents are varied which shows the diversity within the environment of the Holy Roman Empire.

Sometimes during a conversation, a musician in the background would be very loud making it difficult to hear what was being said. While this may be realistic, it shouldn’t be transferred into the game as it can indeed be annoying missing a crucial detail.

Replay value:

Honestly, I don’t think I will replay this game. As it is so big, it will take a long time to do one playthrough, and despite missing quests, I feel like the story is fleshed out enough. If I feel like going on a murdering spree play through Skyrim is much better to do it on. While the game does try to separate its self from previous games and I believe it does so successfully one playthrough will be enough. However, as this game is unique and you love it, by all means, enjoy it as much as possible!

Overall/ final thoughts:

This is just my opinion, and I believe this game can’t be generalised it is up to you whether you love it or hate it. If you do want a realistic medieval game in a new setting or an extended campaign, this is the game for you. However, I know some people hate this type of game and would find all the practical aspects of restraining and wouldn’t enjoy it. I went into this game interested in history with an open mind, and I enjoyed it. Once you play for a few hours and understand it the game, it’s enjoyable, and with the devs commitment to support it by fixing glitches it could be something worth picking up. However, these are my thoughts I’d love to hear if this is something you’re interested in or how it could be improved down in the comments.



Kingdom Come: Deliverance


Final Score



  • Combat
  • Story
  • Lively world
  • Haggling


  • Saving
  • Healing
  • Early game